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yard.c
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C/C++ Source or Header
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2000-04-04
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19KB
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452 lines
/****************************************************************************
10 Yard Fight Driver.
L Taylor
J Clegg
Loosely based on the Kung Fu Master driver.
****************************************************************************/
#include "driver.h"
#include "sndhrdw/irem.h"
#include "vidhrdw/generic.h"
extern unsigned char *yard_scroll_x_low;
extern unsigned char *yard_scroll_x_high;
extern unsigned char *yard_scroll_y_low;
extern unsigned char *yard_score_panel_disabled;
void yard_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int yard_vh_start(void);
void yard_vh_stop(void);
WRITE_HANDLER( yard_flipscreen_w );
WRITE_HANDLER( yard_scroll_panel_w );
void yard_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( mpatrol_input_port_3_r );
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x8000, 0x8fff, MRA_RAM }, /* Video and Color ram */
{ 0xd000, 0xd000, input_port_0_r }, /* IN0 */
{ 0xd001, 0xd001, input_port_1_r }, /* IN1 */
{ 0xd002, 0xd002, input_port_2_r }, /* IN2 */
{ 0xd003, 0xd003, mpatrol_input_port_3_r }, /* DSW1 */
{ 0xd004, 0xd004, input_port_4_r }, /* DSW2 */
{ 0xe000, 0xefff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x8000, 0x8fff, videoram_w, &videoram, &videoram_size },
{ 0x9000, 0x9fff, yard_scroll_panel_w },
{ 0xc820, 0xc87f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xa000, 0xa000, MWA_RAM, &yard_scroll_x_low },
{ 0xa200, 0xa200, MWA_RAM, &yard_scroll_x_high },
{ 0xa400, 0xa400, MWA_RAM, &yard_scroll_y_low },
{ 0xa800, 0xa800, MWA_RAM, &yard_score_panel_disabled },
{ 0xd000, 0xd000, irem_sound_cmd_w },
{ 0xd001, 0xd001, yard_flipscreen_w }, /* + coin counters */
{ 0xe000, 0xefff, MWA_RAM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( yard )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
/* coin input must be active for 19 frames to be consistently recognized */
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_COIN3, 19 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, "SW1A" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "SW2A" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "Time Reduced" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "x 1.3" )
PORT_DIPSETTING( 0x04, "x 1.5" )
PORT_DIPSETTING( 0x00, "x 1.8" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
/* This activates a different coin mode. Look at the dip switch setting schematic */
PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
PORT_DIPSETTING( 0x04, "Mode 1" )
PORT_DIPSETTING( 0x00, "Mode 2" )
PORT_BITX( 0x08, 0x08, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Slow Motion", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* In stop mode, press 2 to stop and 1 to restart */
PORT_BITX ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "SW6B" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
/* Fake port to support the two different coin modes */
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coinage Mode 1" ) /* mapped on coin mode 1 */
PORT_DIPSETTING( 0x0a, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* settings 0x10, 0x20, 0x80, 0x90 all give 1 Coin/1 Credit */
PORT_DIPNAME( 0x30, 0x30, "Coin A Mode 2" ) /* mapped on coin mode 2 */
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B Mode 2" )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
INPUT_PORTS_END
/* exactly the same as yard, only difference is the Allow Continue dip switch */
/* Also, the Cabinet dip switch doesn't seem to work. */
INPUT_PORTS_START( vsyard )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
/* coin input must be active for 19 frames to be consistently recognized */
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_COIN3, 19 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Continue (Vs. Mode Only)" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "SW2A" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "Time Reduced" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "x 1.3" )
PORT_DIPSETTING( 0x04, "x 1.5" )
PORT_DIPSETTING( 0x00, "x 1.8" )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Gets filled in based on the coin mode */
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Cabinet?" )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
/* This activates a different coin mode. Look at the dip switch setting schematic */
PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
PORT_DIPSETTING( 0x04, "Mode 1" )
PORT_DIPSETTING( 0x00, "Mode 2" )
PORT_BITX( 0x08, 0x08, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Slow Motion", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* In stop mode, press 2 to stop and 1 to restart */
PORT_BITX ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "SW6B" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
/* Fake port to support the two different coin modes */
PORT_START
PORT_DIPNAME( 0x0f, 0x0f, "Coinage Mode 1" ) /* mapped on coin mode 1 */
PORT_DIPSETTING( 0x0a, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* settings 0x10, 0x20, 0x80, 0x90 all give 1 Coin/1 Credit */
PORT_DIPNAME( 0x30, 0x30, "Coin A Mode 2" ) /* mapped on coin mode 2 */
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B Mode 2" )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1024*8*8, 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 8*0, 8*1, 8*2, 8*3, 8*4, 8*5, 8*6, 8*7 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 256 sprites */
3, /* 3 bits per pixel */
{ 2*0x4000*8, 0x4000*8, 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 }, /* use colors 0-255 */
{ REGION_GFX2, 0, &spritelayout, 32*8, 32 }, /* use colors 256-271 with lookup table */
/* bitmapped radar uses colors 272-527 */
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver_yard =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz (?) */
readmem,writemem,0,0,
interrupt,1
},
IREM_AUDIO_CPU
},
57, 1790, /* accurate frequency, measured on a Moon Patrol board, is 56.75Hz. */
/* the Lode Runner manual (similar but different hardware) */
/* talks about 55Hz and 1790ms vblank duration. */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 1*8, 31*8-1 },
gfxdecodeinfo,
256+16+256, 32*8+32*8,
yard_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
yard_vh_start,
yard_vh_stop,
yard_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
IREM_AUDIO
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( yard )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "yf-a-3p", 0x0000, 0x2000, 0x4586114f )
ROM_LOAD( "yf-a-3n", 0x2000, 0x2000, 0x947fa760 )
ROM_LOAD( "yf-a-3m", 0x4000, 0x2000, 0xd4975633 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound cpu */
ROM_LOAD( "yf-s-3b", 0x8000, 0x2000, 0x0392a60c )
ROM_LOAD( "yf-s-1b", 0xa000, 0x2000, 0x6588f41a )
ROM_LOAD( "yf-s-3a", 0xc000, 0x2000, 0xbd054e44 )
ROM_LOAD( "yf-s-1a", 0xe000, 0x2000, 0x2490d4c3 )
ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "yf-a-3e", 0x00000, 0x2000, 0x77e9e9cc ) /* chars */
ROM_LOAD( "yf-a-3d", 0x02000, 0x2000, 0x854d5ff4 )
ROM_LOAD( "yf-a-3c", 0x04000, 0x2000, 0x0cd8ffad )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "yf-b-5b", 0x00000, 0x2000, 0x1299ae30 ) /* sprites */
ROM_LOAD( "yf-b-5c", 0x02000, 0x2000, 0x8708b888 )
ROM_LOAD( "yf-b-5f", 0x04000, 0x2000, 0xd9bb8ab8 )
ROM_LOAD( "yf-b-5e", 0x06000, 0x2000, 0x47077e8d )
ROM_LOAD( "yf-b-5j", 0x08000, 0x2000, 0x713ef31f )
ROM_LOAD( "yf-b-5k", 0x0a000, 0x2000, 0xf49651cc )
ROM_REGION( 0x0520, REGION_PROMS )
ROM_LOAD( "yard.1c", 0x0000, 0x0100, 0x08fa5103 ) /* chars palette low 4 bits */
ROM_LOAD( "yard.1d", 0x0100, 0x0100, 0x7c04994c ) /* chars palette high 4 bits */
ROM_LOAD( "yard.1f", 0x0200, 0x0020, 0xb8554da5 ) /* sprites palette */
ROM_LOAD( "yard.2h", 0x0220, 0x0100, 0xe1cdfb06 ) /* sprites lookup table */
ROM_LOAD( "yard.2n", 0x0320, 0x0100, 0xcd85b646 ) /* radar palette low 4 bits */
ROM_LOAD( "yard.2m", 0x0420, 0x0100, 0x45384397 ) /* radar palette high 4 bits */
ROM_END
ROM_START( vsyard )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "a-3p", 0x0000, 0x2000, 0x1edac08f )
ROM_LOAD( "vyf-a-3m", 0x2000, 0x2000, 0x3b9330f8 )
ROM_LOAD( "a-3m", 0x4000, 0x2000, 0xcf783dad )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound cpu */
ROM_LOAD( "yf-s-3b", 0x8000, 0x2000, 0x0392a60c )
ROM_LOAD( "yf-s-1b", 0xa000, 0x2000, 0x6588f41a )
ROM_LOAD( "yf-s-3a", 0xc000, 0x2000, 0xbd054e44 )
ROM_LOAD( "yf-s-1a", 0xe000, 0x2000, 0x2490d4c3 )
ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "vyf-a-3a", 0x00000, 0x2000, 0x354d7330 ) /* chars */
ROM_LOAD( "vyf-a-3c", 0x02000, 0x2000, 0xf48eedca )
ROM_LOAD( "vyf-a-3d", 0x04000, 0x2000, 0x7d1b4d93 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "yf-b-5b", 0x00000, 0x2000, 0x1299ae30 ) /* sprites */
ROM_LOAD( "yf-b-5c", 0x02000, 0x2000, 0x8708b888 )
ROM_LOAD( "yf-b-5f", 0x04000, 0x2000, 0xd9bb8ab8 )
ROM_LOAD( "yf-b-5e", 0x06000, 0x2000, 0x47077e8d )
ROM_LOAD( "yf-b-5j", 0x08000, 0x2000, 0x713ef31f )
ROM_LOAD( "yf-b-5k", 0x0a000, 0x2000, 0xf49651cc )
ROM_REGION( 0x0520, REGION_PROMS )
ROM_LOAD( "yard.1c", 0x0000, 0x0100, 0x08fa5103 ) /* chars palette low 4 bits */
ROM_LOAD( "yard.1d", 0x0100, 0x0100, 0x7c04994c ) /* chars palette high 4 bits */
ROM_LOAD( "yard.1f", 0x0200, 0x0020, 0xb8554da5 ) /* sprites palette */
ROM_LOAD( "yard.2h", 0x0220, 0x0100, 0xe1cdfb06 ) /* sprites lookup table */
ROM_LOAD( "yard.2n", 0x0320, 0x0100, 0xcd85b646 ) /* radar palette low 4 bits */
ROM_LOAD( "yard.2m", 0x0420, 0x0100, 0x45384397 ) /* radar palette high 4 bits */
ROM_END
ROM_START( vsyard2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "vyf-a-3n", 0x0000, 0x2000, 0x418e01fc )
ROM_LOAD( "vyf-a-3m", 0x2000, 0x2000, 0x3b9330f8 )
ROM_LOAD( "vyf-a-3k", 0x4000, 0x2000, 0xa0ec15bb )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound cpu */
ROM_LOAD( "yf-s-3b", 0x8000, 0x2000, 0x0392a60c )
ROM_LOAD( "yf-s-1b", 0xa000, 0x2000, 0x6588f41a )
ROM_LOAD( "yf-s-3a", 0xc000, 0x2000, 0xbd054e44 )
ROM_LOAD( "yf-s-1a", 0xe000, 0x2000, 0x2490d4c3 )
ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "vyf-a-3a", 0x00000, 0x2000, 0x354d7330 ) /* chars */
ROM_LOAD( "vyf-a-3c", 0x02000, 0x2000, 0xf48eedca )
ROM_LOAD( "vyf-a-3d", 0x04000, 0x2000, 0x7d1b4d93 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "yf-b-5b", 0x00000, 0x2000, 0x1299ae30 ) /* sprites */
ROM_LOAD( "yf-b-5c", 0x02000, 0x2000, 0x8708b888 )
ROM_LOAD( "yf-b-5f", 0x04000, 0x2000, 0xd9bb8ab8 )
ROM_LOAD( "yf-b-5e", 0x06000, 0x2000, 0x47077e8d )
ROM_LOAD( "yf-b-5j", 0x08000, 0x2000, 0x713ef31f )
ROM_LOAD( "yf-b-5k", 0x0a000, 0x2000, 0xf49651cc )
ROM_REGION( 0x0520, REGION_PROMS )
ROM_LOAD( "yard.1c", 0x0000, 0x0100, 0x08fa5103 ) /* chars palette low 4 bits */
ROM_LOAD( "yard.1d", 0x0100, 0x0100, 0x7c04994c ) /* chars palette high 4 bits */
ROM_LOAD( "yard.1f", 0x0200, 0x0020, 0xb8554da5 ) /* sprites palette */
ROM_LOAD( "yard.2h", 0x0220, 0x0100, 0xe1cdfb06 ) /* sprites lookup table */
ROM_LOAD( "yard.2n", 0x0320, 0x0100, 0xcd85b646 ) /* radar palette low 4 bits */
ROM_LOAD( "yard.2m", 0x0420, 0x0100, 0x45384397 ) /* radar palette high 4 bits */
ROM_END
GAME( 1983, yard, 0, yard, yard, 0, ROT0, "Irem", "10 Yard Fight" )
GAME( 1984, vsyard, yard, yard, vsyard, 0, ROT0, "Irem", "10 Yard Fight (Vs. version 11/05/84)" )
GAME( 1984, vsyard2, yard, yard, vsyard, 0, ROT0, "Irem", "10 Yard Fight (Vs. version, set 2)" )